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Deathloop Shows Difficulty Settings Aren't Just For Gamers Who Want "Easy Modes" - Den of Geek

About midway through Deathloop (which will happen around the 10-hour mark for most players), you will likely have acquired a respectable amount of higher-end weapons and abilities. Once that happens, you’re probably going to find that the game’s already somewhat spotty A.I. enemies stop posing much of a threat. While Deathloop‘s “Visionaries” and the way you’re expected to eliminate them within the constraints of the time loop do manage to keep things fresh, it’s fascinating to watch basic foes go from constant threats to little more than cannon fodder.

It should be said that there’s a good chance this shift in difficulty was intentional (at least to a degree). Yes, Deathloop has some A.I. problems, but the basic idea seems to be that you’re supposed to feel stronger and more confident as you go through the loop multiple times. It seems like you’re supposed to reach a point where you feel like you’ve really mastered this loop, kind of like what eventually happens to Bill Murray in Groundhog Day.

The problem is that Deathloop‘s point of mastery arguably happens a bit too early. There’s a relatively small chunk of the game where you both have access to an array of abilities that really let you explore all your options and are still being challenged enough to feel the thrill of successfully executing those options. While I do believe that the joy of eventually becoming “overpowered” is intentional, I’m not sure if you’re supposed to feel like that quite so soon before reaching those final runs.

This is where difficulty settings could have helped. Even if Deathloop‘s A.I. is inherently flawed, being able to tweak the game so that you’re able to control things as simple as how much damage you deal and receive could have helped ensure that anyone who wanted that little bit of extra challenge would have easy access to it.

That’s the thing about difficulty settings. When we talk about them, we tend to talk about them in terms of accessibility and how they’re made for those looking for an easy mode. While it’s absolutely true that difficulty settings can help with accessibility and that developers should continue to find new ways to make games more accessible, it’s always felt a little odd that the calls for difficulty options are sometimes associated with those looking for the easiest way to play a game. Most of the time, they’re coming from people looking for their ideal way to play a game, which isn’t necessarily tied to them not wanting to challenge themselves in some way.

As Deathloop shows, difficulty settings don’t exist solely to be able to throw it on “Easy” and deprive yourself of some kind of intended experience. In fact, I’d say that those who root against the proliferation of difficulty settings move us further away from a time when some of the most compelling challenges in gaming were locked behind settings. From Halo‘s “Legendary” mode to Manhunt‘s “Hardcore” setting, some of the most “difficult” gaming experiences come from games that made those experiences optional.

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September 18, 2021 at 01:56AM
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Deathloop Shows Difficulty Settings Aren't Just For Gamers Who Want "Easy Modes" - Den of Geek
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